New features include a battery life indicator settings for map movement inertia and zoom sensitivity options to have the game confirm actions like combat, movement and harvesting and adviser messages that explain how the controls have changed from PC to iPad. The spokesperson added that in porting Civilization 6 to iPad, Aspyr optimized the experience for the platform. “this isn’t a trimmed-down mobile version of Civilization VI” Update: Asked about the $59.99 price for the iPad version of Civilization 6, an Aspyr representative told Polygon, “It is rare for a premium game experience from PC/Mac to launch on iPad, and it’s important to note this isn’t a trimmed-down mobile version of Civilization VI. Check back on Polygon later for impressions of the iPad port. Regarding add-on content, Aspyr said, “We hope to support DLC and expansions in the future but cannot confirm timing or availability at this time.”įor more on Civilization 6, read our review of the Mac/PC version. Civilization 6’s first expansion, Rise and Fall, is set to be released Feb. It is the base game only, without any downloadable content. The iOS version of Civilization 6 requires at least iOS 11.1.2, and will only run on an iPad Air 2, a fifth-generation iPad (aka the 2017 model) or an iPad Pro.
Aspyr’s FAQ points out one difference: The iPad version’s multiplayer modes work only on a local network “as of this point.” As for cross-platform play with the PC versions, Aspyr said it does not support that feature “at this time.” It’s unclear if the company had to make any compromises to get Civilization 6 to run on an iPad. Going by the bullet points in the Steam and iTunes App Store product listings for Civilization 6, which are almost identical, the iPad version sounds like a nearly feature-complete port of the original game. Three-finger tapping can be used to close menus.Single-finger scrolling works on lists and moving the map.Dragging a unit to a tile will move and attack. Here’s how the touch controls work, according to an FAQ on the company’s support site:
We’ve asked Aspyr and 2K for further details, and will update this article with any information we receive.įor its iPad release, Civilization 6 has been “rebuilt with touch controls,” said Aspyr Media, the publisher of the iOS version, in a news release. For comparison’s sake, 2K charged $19.99 at launch for the iOS port of XCOM: Enemy Unknown back in 2013.
Next week’s selection could be an even bigger game - or it could be a good opportunity to highlight something more niche.The pricing is essentially unprecedented, even for a mobile port of a full PC/console game. While we don’t know what game Epic will offer next, it’s been skewing toward major hits over the past few weeks, rather than mid-budget or indie titles. The game also offers a variety of difficulties and game lengths, so it’s just as appealing to strategy newbies as it is to hardened wargame grognards. You can conquer the world through military might, or surpass your rivals with diplomacy and technology. You choose one of history’s great civilizations, such as the Egyptians, the Mongolians or the Spanish, then take them all the way from the Stone Age into the near future.
Not every free Civilization VI player will pick up the DLC, of course, but many will.įor those of you who have never played the Civilization games, they’re part of a long-running turn-based strategy series. Furthermore, Civilization VI has at least $40 worth of paid DLC, which adds civilizations like the Mayans and the Ethiopians. Once you build up your Epic Games Store library, you may feel more inclined to buy future games at Epic rather than at Steam or Origin. Of course, the Epic Games Store isn’t giving these games away purely out of the goodness of its heart.